Survival in DragonMech requires a hard metal shell powered by a loud engine. But it's not enough to beat the other mechs: you also have to survive wizards throwing fireballs! This "monster manual of mechs" is the definitive guide to the smokebelching steampunk mechs, nimble clockwork lancers, slave-driven galley-riders, magical elven tree-walkers, and grotesque necromechs that every mech jockey has to be prepared to pilot—or fight. The Mech Manual gives players new options and GMs new enemies.
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See the Open Game License Appendix of this book for more information. All rights reserved. DragonMech is a trademark of Goodman Games in the U. A copy of this License can be found at www. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned.
Including those who still live on the surface, over , citizens. T his Mech Manual is a guide to the changed world of DragonMech. Within these pages you will find forceful characters, strange stalks the land, feet of undead mech with a mission as large as itself. But what would any adventure be without are under the protection of the Stenian Confederacy, the vast majority of them dwar- magic, alien monsters, fragments of stories monsters?
The Mech Manual also presents a ven. Dozens of mechs. Mechs new array of challenges for your DragonMech This section presents the mechs of the that fly overhead or prowl the tunnels below, campaign, whether lunar or terrestrial in ori- Stenian Confederacy.
These are the direct mechs fighting the lunar menace or running gin. The oil nymph and cogling crawler haunt descendants of Parilus and the technology he away from danger, mechs that keep traditions the gear forests, while hellborgs and skelths threaten entire mechs.
Lunar giants and ygapm- bestowed upon the dwarves. As such, most are alive or that struggle to build a new world. War steam powered and traditional in design - but or peace, the mechs presented here can lead pos drop from the moon above in search of prey, while Stygian horrors crawl up from the not all.
A few are of dwarven design but not for- your campaign to new adventure. All the while, heretic devils mally under Stenian control, while the rest are Of course, no mech is quite as good as the tempt those whose faith has been shaken, and routinely found in Stenian military units. With that in mind, a the scalded remains of those killed by the lunar selection of upgrades, options, weapons, and Collectively they com- rain reanimate as horrid monsters.
From new traits prise some of the Welcome to the world of DragonMech. The and unusual special abilities to mech-sized lunar rain threatens from above, the monsters most versatile magic items, these pages offer a variety of of the underdeep threaten from below, and the and advanced exciting new options. The Legion's Falcon is the world's first ing Highpoint yours for parts. Welcome to the Mech Manual! Each Iron Choir today.
Though Payload Units: 64 not as subtle as her ancient namesake, this each shoulder, and a massive steam cannon in Height: 90 ft. The mies come too close. Though not officially their own mechs on. Having created crazed, the Borukdatar's effectiveness and names in modern mech development and cre- the mech for ranged combat and ambushes, potent design cause them to give Aeriestone a ation.
Although her crafting and skill at creating massive weapons have forced assistants suspect that their master doesn't upkeep for her into a somewhat mercenary position. Though much of her work goes to serve the romantic reasons, only Aeriestone knows the No one is Stenian Confederacy and is paid for from their truth.
This has created something of a conflict exactly sure of considerable coffers, Aeriestone does not between the inventor and her patrons, who are the true age of Dr. Though she appre- interested in funding the creation of several Aeriestone, as she is ciates their cause and considers them a more more Borukdatars and have continued to urge honorarily known in some noble and civilized lot than the Legion or the her to sell.
While these urgings have not pro- circles. Even more frustrating for her Stenian Irontooth Clans, she holds no exclusive con- gressed past forceful negotiations, the patrons who pay vast sums for each new inven- tracts or alliances with the Stenians. However, Stenians are now watching Aeriestone careful- tion she produces, no one ever seems to know the Stenians and the inventor have fallen into a ly, fearing that she has received a greater offer exactly where Aeriestone is at any given time.
On a yearly basis, the Stenian Legion. Thus, Natural Pilot. Whenever Aeriestone reappears from one of From this mutually agreeable situation has her unexpected sojourns, she does so with a come Aeriestone's most recent invention, the sizable amount of gems and other easily dis- Borukdatar. A more sizable undertaking than posable trinkets. This propensity for disap- most of the great inventor's creations, it seems pearing and reappearing with a small fortune that this newest mech chassis, with its impres- has led many to believe she keeps a secret trove sive and powerful complement of state-of-the of treasure hidden somewhere in the Endless art weaponry, is not for sale.
With such a Payload Units: 42 1 Crew capability, larger mechs with hangers often Height: 50 ft. Thin and Critical Thresholds: Green, Yellow , speed of half its normal speed, due to the iron frail looking compared to the Stenians' other Orange 99, Red 25 arms built into it and the unique nature of its larger and bulkier constructs, the crag strider Base Initiative: -2 construction.
This costs gp plus the cost Speed: 50 ft. Maneuverability: Average times speed is more necessary than defense. Although one pilot can effectively 5d6 Balance checks to ride larger mechs.
Earth breakers are great, quadruped mechs distinguished by the massive drill that occu- pies the entire front quarter of their forms. Sleek and solid, these mechs appear almost like gargantuan metal moles and are equally capable of burrowing through even the thick- est stone.
Each of the mech's four feet is equipped with a powerful claw, allowing it to climb and cling to strong surfaces. A flame nozzle attached to the claw nearly any terrain and go just about anywhere. Abilities: Str 34, Dex 8, Con —, Int —, Wis —, Cha— arm is also capable of applying fire with a pre- Commonly used in groups by the Stenian Mechcraft DC: 41 cision no flesh-restrained smith could dare. Confederacy to blaze trails for their city- Base Planning Time: 82 days Though not constructed for battle, fell ham- mechs, several remaining dwarven enclaves Base Cost: 5, gp mers are just as capable of disassembling have also used these mechs to multiply their Total Cost: 8, gp mechs as they are at creating them.
Labor Requirements: 3, man-hours The only drawback commonly faced by fell Construction Time: 48 days 10 avg. With the increasing size of mechs, the Height: 30 ft. Critical Thresholds: Green, Yellow , mechanical behemoths has also multiplied. To Crew: 7 Orange 60, Red 26 help counteract workers' fatigue and decreas- Firing Ports: 10 Base Initiative: -1 ing usefulness, the fell hammer is the first of a Hit Dice: 16 Speed: 50 ft.
Base ranged attack: -1 mithril hammer. Creating an iron choir requires a devout cleric of at least 16th level with the feats Craft Magical Mech and Craft Wondrous Item. It is only possible with the direct approval of the cleric's deity; performing the rituals without first receiving a sign of divine approval is a deadly affront to one's god.
First the mech itself must be built at the usual cost. Then the cleric must undergo a ritual lasting 31 days. This ritual uses rare materials costing an addi- tional 30, gp, and requires daily castings of all spells with which the final iron choir will be imbued. At the end of this ritual, the cler- ic's soul is consumed by the now-animated iron choir.
Crewed by some of the most devout mortals on Highpoint, these mechs are similar only in their most basic appearances. Upon closer inspection, one will see that they are covered in intricate reliefs depicting situa- tions holy to the crew's god. Besides these mundane artistic differences, each iron choir is also blessed by the deity to which it is con- Hardness: 10 elephantine legs.
The surface of each of these secrated with a number of divine gifts. Each mech Trample: largest Medium; safe Medium; its pinnacle. The only break in the sculptures radiates a holy aura that most divine servants damage 3d6 covering these strange mechs are four wide, have not felt since before the lunar rain.
In this Mechcraft DC: 34 ters of the way to its top. From here, a contin- epicenter of their god's strength, all divine Base Planning Time: 68 days gent of clerics can fire ranged weapons and spells work without chance of failure when Base Cost: 21, gp cast spells in relative safely. The only Total Cost: 51, gp plus any spell effects The greatest power of iron choirs is not exception to this is in the case of raise dead Labor Requirements: 1, man-hours their sturdy defensiveness, however, but the and similar spells.
In these cases, these spells Construction Time: 24 days 10 avg. Any worshipper of the deity to urgency of the god's divine battles, but the Special: Steady feet which that specific iron choir is dedicated soul to be summoned back is treated as having feels a closeness to their god not felt since only half his normal number of levels, reduc- PAYLOAD USAGE before the lunar rain. Clerics who cast spells ing the spell's chance of failure by half.
PU USE while within an iron choir do so with increased In addition to these potent abilities, each 7 Crew reliability and effectiveness, as if they stood specific iron choir has a number of blessings 3 Open under the direct scrutiny of their god. These blessings 10 Total Only one iron choir exists for each terres- take the form of spells that affect all creatures trial god and their effects cannot be repro- inside the mech and all actions of the mech Only a small number of iron choirs are known duced or mundanely manufactured.
They are itself. Though the gods of Highpoint are too to exist. They are rare treasures crafted by afforded the same respect as great magical numerous and varied to note the powers dwarven zealots and coveted by the Stenian artifacts or major relics. Each choir is the work affecting each iron choir, a representative Confederacy. Although no two choirs are of a single high priest who invariably dies in sample is presented here.
These examples exactly alike, each resembles the steeple of the creation of the mech, but in doing so, ani- should be enough to allow DMs to craft their some ancient cathedral, a severely pointed mates it with a divine spirit. Both the Legion own iron choirs with their own unique special pyramid supported by eight equally spaced and agents of the lunar gods are intensely properties.
Cronul, God of Death: This grim mech crew of this mech has accumulated a wealth of appears as a tower of iron skulls. Even the inte- ancient texts and scrolls from across rior is sculpted to look as though every surface Highpoint, creating a library of mysteries hid- is a mosaic of skulls, bones, and wailing souls.
All clerics of the Worshippers of the god of death who cast god of secrets inside or within 20 ft. Also, the mech itself and all and true seeing.
Also, the mech itself constant- within it are treated as being under the effects ly benefits from the spells air walk and pass of the spells death knell and death ward. His symbol is a sick- ft. All effects are at caster level 20th. He is associated with both the The Unnamed One is a god whose name end and beginning that death brings, as well as remains a secret.
It is said that his most dedi- the death and rebirth that comes from fire. He has many followers have found new symbolism in the symbols, most of which represent unknown moon element. His favored weapon is the horizons. Some of those in common use are a scythe. His domains are Death, Destruction, door leading to a darkened corridor, a winding and Fire. His alignment is chaotic evil, hammer, ornate haft pointed toward the heav- his favored weapon is the dagger, and his ens, this mech is crewed only by dwarven cler- domains are Chaos, Destruction, Knowledge, ics.
While the interior feels like and in fact and Trickery.
Dragonmech mech manual pdf
See the Open Game License Appendix of this book for more information. All rights reserved. DragonMech is a trademark of Goodman Games in the U. A copy of this License can be found at www. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. Including those who still live on the surface, over , citizens. T his Mech Manual is a guide to the changed world of DragonMech.
DragonMech: Mech Manual – PDF
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Survival in DragonMech requires a hard metal shell powered by a loud engine. But it's not enough to beat the other mechs: you also have to survive wizards throwing fireballs! This is the definitive guide to the smoke-belching steampunk mechs, nimble clockwork lancers, slave-driven galley-riders, magical elven tree-walkers, and grotesque necromechs that every mech jockey has to be prepared to pilot - or fight. This "monster manual of mechs" provides players with new options and DMs with new enemies. There are 59 new mechs from every major faction, plus new mech gear and construction options. In non-DragonMech fantasy worlds, the mechs can be used as deadly constructs or animated golems.