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The most complete version of Unearthed Arcana ever printed! Gygax himself. It was published in June Origins I : Gygax Waning. A few last Greyhawk adventures appeared, thanks largely to Rob Kuntz coming on board in to finish up S4: "The Lost Caverns of Tsojcanth" and others. But other than that, Gygax just didn't have the time to produce gaming material, first because he was running TSR Hobbies and later because he was off in Hollywood, running TSR Entertainment.
Origins II : Dragon Rising. Though Gygax didn't have the time for major releases, he wasn't willing to abandon game design entirely.
Instead, he began to produce new material for Dragon magazine. He'd had a "From the Sorcerer's Scroll" column as far back as The Dragon 11 December , but it disappeared in , around the same time that Gygax's book-length contributions did. A year later, there was a resurgence: the Sorcerer's Scroll made a return in Dragon 55 November and would continue through Dragon 75 July But, this was a different Scroll.
Gygax's early columns had often been editorial in nature, but now he focused largely on crunch. Many of these columns from would be ground-breaking, including: the introduction of cantrips in Dragon 59 March through Dragon 61 May ; the creation of three new classes, the barbarian in Dragon 63 July , the thief-acrobat in Dragon 69 January , and the cavalier in Dragon 72 April ; and the debut of many now classic spells, such as goodberry and other druid spells in Dragon 71 March At the same time that he was writing these rules expansions, Gygax was also designing "Featured Creatures", which eventually appeared in Monster Manual II Unfortunately, TSR didn't do well in Gygax's absence.
Due to any number of financial issues, layoffs began in June and continued into Gygax rushed back to the midwest to help his ailing company. Among other proposals, Gygax suggested that TSR produce a slew of new products bearing his name.
For the first of these, Gygax "instructed that [his] Dragon magazine articles be compiled". Of course, Gygax still wasn't up to producing book-length RPG work of his own, due to the time required in running the ailing company. Thus, Unearthed Arcana was actually the product of divers hands , including collaborator Frank Mentzer, design consultant Jeff Grubb, and editor Kim Mohan. But Gygax's work is clearly predominent. However the rest of the projects pushed out with Gygax's name in were mostly the work of others.
Together, Gygax's three authentic projects of form an interesting trilogy. A Different Sort of Players Handbook. The only hardcovers released during that period were books of deities and monsters, not rules.
This is why Unearthed Arcana was entirely ground-breaking to those fans; it was the sort of revamp of the system that most players had never seen. Now, players delved into what was essentially a supplementary Players Handbook , full of new character classes, new races, and new rules. However it was the player's section that really revamped and relaunched the game. Continuing the Premium Reprints. Almost forty years later, Wizards of the Coast reprinted Unearthed Arcana in a premium edition , with reset text and rescanned artwork.
The inclusion of Unearthed Arcana as the fourth 1e reprint showed its importance to the classic game. Afterward, Wizards would finish the 1e reprints with two adventure compilations. Unearthed Arcana also contains plenty of new magic items and spells, including the introduction of 0-level cantrips — an idea that's been much more long-lived. Various existing character classes got adjustments too, the most notable of which was the fighter's new "weapon specialization", which allowed improvement in a weapon of choice.
It was a somewhat ironic addition, because back in The Dragon 16 July , in a much earlier Sorcerer's Scroll, Gygax wrote, "There are a number of foolish misconceptions which tend to periodically crop up also. Weapons expertise is one. Unearthed Arcana also contains a well-remembered "Appendix T" which shows what all the game's pole-arms actually look like. The Forgotten Heroes. Of them, only the barbarian has retained a major presence in later editions of the game. The Resurrected Races.
Dwarves now included gray, hill, and mountain variants; elves now included dark, gray, high, valley, wild, and wood variants; and gnomes now included svirfneblin deep gnomes. Much of this work was probably in response to Dragonlance , which was similarly expanding the races of Krynn.
Of all the new races, it was probably the drow dark elf that was the most popular — and would soon grow moreso with the publication of The Crystal Shard and the introduction of Drizzt Do'Urden. More importantly, Unearthed Arcana also increased the level limits for demihumans, capping their advancement at higher levels.
About the Media Tie-In. Unearthed Arcana was probably rushed out too quickly, due to TSR's financial problems, because it was beset with errors. Dragon November contained two pages of corrections meant to be cut out and pasted into the hardcover book. This errata was never included in reprints … until Wizards' release of the book! Dragon January then contained a complete Sage Advice column on the book.
There were also serious questions about the balance of the new classes, races, and items in the book — though this isn't the sort of thing that was being corrected by errata at the time.
About the Creators. Please feel free to mail corrections, comments, and additions to shannon. These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase. Warning : If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.
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Selected Option:. Watermarked PDF. Hardcover, Premium Color Book. Hardcover, Standard Color Book. Average Rating 16 ratings. Customers Who Bought this Title also Purchased. Reviews 5. Please log in to add or reply to comments. Is there anywhere to see a preview of the softcover versus hardcover, or in the case of UA, the standard color versus premium color books? It is hard to make a purchase decision without having even seen the product. I'd like to see softcover versions of this and the rest of the books for a lower price.
I was just thinking the same thing. Soft covers would probably travel better and not have the binding issues that the originals had. The answer to Gygax's silly rubbishing of weapons expertise bonuses, is that trained boxers or martial artists can hit you harder and cause more damage than untrained humans.
Both are using 'natural body weaponry'. Objecting to power creep unless TSR published it, as here with the cavalier class - in which case it's totally okay , writing TPK modules like 'Tomb of Horrors' from a wargamer's perspective hey just roll a new character up!
I really like this book. Typical sturdy POD copy. The internal print contrast is better than the original I own the original and was able to compare side by side. The illustrations also look very good. While this version is much more complete, even the reprint version and this PDF taken from it forgot one crucial item from one class, because of an oversight there was a several-page article that the 2-page pull-out of errata accompanied, and one item didn't make into the pull-out because of space available on those two pages.
As the article itself was overlooked in the reprint revamp, it's the one official change that didn't make it in the new printing. On the off-chance that someone is actually using the Thief-Acrobat, though, this change is major.
The following is from the Dragon article, page 14, and was supposed to replace the second paragraph of the Thief-Acrobat. Second, a thief-acrobat does gain the ability to "decipher magical writings See more and utilize scrolls" at 10th level, just as regular thieves do see Players Handbook, p.
And for virtually every thief-acrobat, advancement in the above-mentioned thieving skills does not stop when they split away from the main profession to become thief-acrobats. Since the minimum dexterity for a thief-acrobat is 16, these benefits apply to the majority of all characters who could qualify for the class.
Dungeons Dragons Unearthed Arcana, First Edition
The most complete version of Unearthed Arcana ever printed! Gygax himself. It was published in June Origins I : Gygax Waning. A few last Greyhawk adventures appeared, thanks largely to Rob Kuntz coming on board in to finish up S4: "The Lost Caverns of Tsojcanth" and others.
D&D Premium 1st Ed. Unearthed Arcana
Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules. The book consisted mostly of material previously published in magazines, and included new races, classes , and other material to expand the rules in the Dungeon Masters Guide and Players Handbook. The book was notorious for its considerable number of errors, and was received negatively by the gaming press whose criticisms targeted the over-powered races and classes, among other issues. The designers did not reproduce material from the original book, but instead attempted to emulate its purpose by providing variant rules and options to change the game itself. He proposed the book as "an interim volume to expand the Dungeon Masters Guide and Players Handbook ", as the information was spread out in several places and difficult to keep track of.